Skeletal Elevator embedded in a cliffside.
The biggest challenge with this guy was keeping enough texture resolution to hold up as playable spaces while still maintaining the stylization needed.
Final Level Art composition and assembly by Nathan Overman, additional level art buy Omar Mazin, and Nathaniel Hinton.
Concept by Adam Ybarra and William Domeyer
Corruption Crystal meshes by Chris Peacock.
Pyramid Tech Textures by Robert Santiago
Project Art Director: Adam May
Project Lead Content Artist : Tris Baybayan
Project Lead Level Artist: Brad Sierzega
https://www.artstation.com/tomwiththeweather
https://www.artstation.com/carbonink
https://www.artstation.com/nathanielhinton
https://www.artstation.com/rcollective
https://www.artstation.com/william_dylan
https://www.artstation.com/chrisp
https://www.artstation.com/rsantiago
https://www.artstation.com/tris
https://www.artstation.com/bradsierzega